Normal Grand Howl for opening and closing (20 mins)
Today we are going to find out how to keep our Promise!
STEAM RELEASE: Find those words (5 mins)
On the playing ground scatter the words to The Promise on coloured paper as per Six. Cubs must find the words that are on the same coloured paper as the Six they are in.
Once they have found the words, in their Six they can sit together and put The Promise together (5 mins)
What does it mean when we say the Cub Promise?
Explanation of the Promise and Law. (10 mins)
Explain the different parts of the Promise and Law and what it means. Discuss briefly how we can keep the Promise and Law.
Do you think you can put The Promise together by yourselves now? Let's try
RELAY GAME: (15 mins)
In their Sixes, cubs run up and put the words to the Promise together
Now let's see if we can remember the Cub Law
TEAM GAME: Ladder game
Divide into 2 teams. Cubs sit facing each other with legs outstretched touching. Number two cubs with the same number. On calling a number those two cubs jump up and run to the bottom of the ladder. One cub says "A Cub gives in to the Old Wolf: the other cub replies "A Cub does not give in to himself: after which both run up the ladder to their places.
Because you know your Promise and Law so well you are rewarded with a treat!
ACTIVITY: Happy Face (15 mins)
Cubs are given biscuits to decorate with icing
Do you remember the Cub Promise?
Un Muddle Me: (5 mins)
In their Sixes the cubs are given words out of The Promise. On the word 'go' they cubs hunt for their proper place in the sentences. First Six finished wins.
I thought this was such a "cool" idea! Cool Down Cubes.... ice-cubes used for a different purpose. When a Cub needs some gentle "realignment", these cubes are a different way to get them to calm down and take time out...
The Cub gets the opportunity to put his hand in the jar and pick one ...... and see what he has to do.... these range from "look at the sky" - "write a story" and "talk to a friend".
Lovely idea I think.
This is another good idea for the New Chums. Once you have gone over the Promise and Law as well as the Motto etc, they will have great fun with this. Just change it to be relevant to South African Cubbing and I know the Cubs will love it!
Normal Grand Howl for opening and closing. (20 Minutes)
Do you know that there are Cub Scouts all over the world - just like you and me? How many of you have heard of a place called England? Where the Queen lives.... I am sure you might have heard of some of these famous places. STEAM RELEASE GAME: Friendship Fun (5 minutes)
Cubs run around and when given a command they must act accordingly.
Big Ben - stand still
Buckingham Palace - march like a soldier
Crystal Palace - run around the hall
Covent Gardens - sing like an opera star
Even in Holland there are scouts - and what is Holland famous for - that's right, cheese! RELAY GAME: Rolling the Cheese (10 Minutes)
In the Six's each cub is given a cheese (tennis ball) to gently roll to the other side. They run after the ball and on arrival at the other side they must shake hands with the Pack Scouter who will hand him his cheese. Cubs are shown the handshake before the game begins.
In all packs around the world they have a Totem Pole. Let us make our very own Totem! HANDCRAFT: Totem tell all (20 minutes)
Cubs to build their own Totem Pole using toilet roll inners - and decorate.
At the equator where it is very hot, water is very precious and we must not spill a drop. Let us see if we can be that good! TEAM GAME: Balloon burst (10 minutes)
Cubs join up in pairs. Each pair is given a water balloon. They pass to each other, taking a step back on each blow of the whistle. Every time one breaks, that cub must go to Akela, salute and get a new balloon.
Cubs are taught how to salute before the game begins.
When we are with our friends we always remember to share - we remember that we are a Cub Scout SENSE TRAINING : Simply Sensational (15 minutes)
Cubs are blindfolded and allowed to taste different types of chocolates or sweets and they need to identify - eg: Kit Kat, Crunchie, chocolate, smarties etc
Let's see what we learnt today CIRCLE GAME: Cubs are clever (10 minutes)
Each cub gets a chance to throw the dice that has been specially make by Akela. Whatever it lands on the cub must stand up and to - it will either be : Handshake, Salute, Grand Howl, Promise, Law, Motto, or Smile!
If anyone would like to send me some programmes that have run well and that the Cubs have enjoyed, please do so - I am sure all Pack Scouters would welcome these!